Hello! Bought ur asset few moments ago. Unfortunately, i cannot neither use this pack with rbxm in Godot, nor export it through export feature in the Roblox Studio itself. Can you add .glTF version of the models here on itch.io too? Or, maybe - .blend, .glb files?
Hi Crowtouch! Thanks for the purchase and the kind words☺️. As noted in the description (*"Formats included: .rbxm"*), this pack was built exclusively for Roblox Studio. Totally understandable if that wasn't the right fit for your workflow, I actually tried exporting them, but since the 490+ models are fully rigged, a direct export breaks the skeletons. That said, I hear you, I'm currently looking into how viable it is to release universal versions for engines like Godot and Unity in the future. If I manage to get it working smoothly, I'll definitely update the page. I really appreciate your understanding and support!
Thank you so much for taking the time to share this it’s been a huge help 🙏 . To be honest, I haven’t tried that beta glTF export feature yet, so I appreciate you giving me the exact steps. I’ll definitely give it a try for the assets published on this platform! Thanks again for the awesome tip🙂
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Hello! Bought ur asset few moments ago. Unfortunately, i cannot neither use this pack with rbxm in Godot, nor export it through export feature in the Roblox Studio itself. Can you add .glTF version of the models here on itch.io too? Or, maybe - .blend, .glb files?
Thx a lot! Love ur assets
Hi Crowtouch! Thanks for the purchase and the kind words☺️. As noted in the description (*"Formats included: .rbxm"*), this pack was built exclusively for Roblox Studio. Totally understandable if that wasn't the right fit for your workflow, I actually tried exporting them, but since the 490+ models are fully rigged, a direct export breaks the skeletons. That said, I hear you, I'm currently looking into how viable it is to release universal versions for engines like Godot and Unity in the future. If I manage to get it working smoothly, I'll definitely update the page. I really appreciate your understanding and support!
Thanks for the reply 🙂
No worries — if anything goes wrong, you can try using Roblox Studio’s
.glTFexport beta feature instead. It will work with bones perfectlyTo turn it on:
Then you should be able to export your asset as a .glTF file
Thank you so much for taking the time to share this it’s been a huge help 🙏 . To be honest, I haven’t tried that beta glTF export feature yet, so I appreciate you giving me the exact steps. I’ll definitely give it a try for the assets published on this platform! Thanks again for the awesome tip🙂
it would be especially awesome if it works on this specific asset x)